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ChromaChain
Play the Demo

Demo ends after the first boss.

ChromaChain Chain the colors. Own the board.

A hex puzzle prototype: chain adjacent tiles in order, clear objectives, and survive the first world’s boss fight. This demo ends after the first boss; more worlds, modes, and mechanics are in development.

At a glance

Every move is a bet on connectivity. You are always balancing the target row (the color sequence your next chain must follow) against what the board is about to become—tighter paths, deadlier edges, and a boss that punishes predictable play.

Paint mode, brushes, shields, and rare ring rewards exist so skilled runs can recover from bad RNG—but only if you spend them before the board collapses.

Built for clarity under pressure

Readable chains

Adjacent-only paths and a fixed color order keep the core puzzle legible even when the board is loud with hazards.

Spatial consequences

Clearing space is as important as scoring. A healthy center means options; a fractured grid means panic.

Boss punctuation

A boss fight layers dialogue, attacks, and unique constraints on top of the same chain language—so skills transfer, surprises still land.

How to play

  1. Chain the colors. Drag through neighboring hexes to build clean color chains and clear space.
  2. Keep the rhythm. Strong chains push the run forward. Bad moves let the board fight back.
  3. Stay ahead of the pressure. New hexes keep dropping in. If you wait too long, the board gets harder to control.
  4. Respect the hazards. Locks, garbage, bombs, and stranger things can break your path. Learn what each one does.
  5. Use the Brush with intent. Pick a paint color, then click a hex to repaint it and finish the chain you need.
  6. Use the Super Brush differently. It paints with your current active color, but lets you repaint twice in a row.
  7. Experiment with patterns. Some shapes do more than clear the board. Learn how to use them, and the game starts opening up.

Tools & rewards

Brushes & paint mode

Repaint eligible hexes to fit your chain. Use charges on awkward angles, bridging garbage, or freeing a lane before a lock lands.

Rings

Six matching neighbors around a center create a ring—rare, high-impact, and often the difference between surviving a boss phase and feeding one.

Hazards you will meet

Locked hexes

Block routes until they open. Brutal when they split the board or trap a color you still owe the target row.

Garbage & corruption

Clutter and edge pressure. Clearing nearby keeps paths honest before the rim turns into a minefield.

Bombs

Some explosions help; dark bombs do not. If a deadly timer wins, the run ends—prioritize before the board argues back.

Frozen tiles

Ice worlds harden routes. Chains still need to respect adjacency, so plan defrosting and tempo like any other resource.

Worlds & modes

  • This demo: story-style levels in the first world, hazards that tighten the board, and one boss fight—the first boss—where the playable slice stops for now.
  • Boss fight: health bar, bespoke attacks, and dialogue that doubles as telegraph—read the objective line like a second target row.
  • Full game modes are in development — more worlds, expanded story progression, arcade and endless-style runs, zen practice, and additional mechanics beyond what ships in this demo.

Beginner tips

  • Do not only take the easiest chain—clear danger or reopen the center when you can.
  • Treat the middle of the board as premium real estate; edge-only survival is expensive.
  • Spend brushes while you still have forks, not after every fork died.
  • Dark bombs and worst-case edge pressure deserve the next good chain, not the fifth.
  • Dialogue and UI callouts usually telegraph what the world or boss is about to enforce.

Same obsession, different canvas